Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.
Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Q
Cosmic BindingQ ability
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Cooldown
11/10/9/8/7 s
Cost
60 mana
W
Caretaker's ShrineW ability
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Cost
70 mana
Range
800
E
Magical JourneyE ability
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Cooldown
22/20.5/19/17.5/16 s
Cost
30 mana
Range
900
R
Tempered FateR ability
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Cooldown
110/95/80 s
Cost
100 mana
Range
3400
Lore
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
Playing as Bard
It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Playing against Bard
Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Base stats at level 1, and per level
Health630+103 per level
Mana350+50 per level
Attack damage52
Attack speed0.658+2% per level
Armor32+4.7 per level
Magic resist30+1.3 per level
Health regen5.5+0.55 per level
Move speed335
Attack range500
Skins 8 besides the original. Pick one to see its splash art.