Fizz can move through units and takes a flat amount of reduced damage from all sources
Q
Urchin StrikeQ ability
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Cooldown
8/7.5/7/6.5/6 s
Cost
50 mana
Range
550
W
Seastone TridentW ability
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Cooldown
7/6/5/4/3 s
Cost
30/40/50/60/70 mana
Range
600
E
Playful / TricksterE ability
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Cooldown
16/14/12/10/8 s
Cost
75/80/85/90/95 mana
Range
400
R
Chum the WatersR ability
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Cooldown
120/100/80 s
Cost
100 mana
Range
1300
Lore
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Playing as Fizz
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Playing against Fizz
Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Base stats at level 1, and per level
Health640+106 per level
Mana317+52 per level
Attack damage58
Attack speed0.658+3.1% per level
Armor26+4.6 per level
Magic resist32+2.05 per level
Health regen8+0.7 per level
Move speed335
Attack range175
Skins 13 besides the original. Pick one to see its splash art.