Names are not unique.
Search returns matching profiles rather than assuming the first result is yours. Check the identity before interpreting any results.
Understand your matchups, choose a practice priority and put community ratings in perspective.
Search your name and confirm your Tekken ID and platform before opening a report.
Find your playerSearch returns matching profiles rather than assuming the first result is yours. Check the identity before interpreting any results.
The report reflects ranked replay records returned by Wavu. It is not a complete lifetime record and does not describe offline play or every match you have played.
Opponent characters, outcomes, round scores and available rating changes help you choose matches to review in your in-game replays.
Compare a matchup with your own win rate for the same character scope. A universal 50% target would miss the context.
Explore your matchupsFor a player whose baseline is 71%, a 59% matchup is 12 percentage points below that baseline. It is a prompt for review, not proof of a specific gameplay mistake.
The report identifies a main when the most-played character accounts for at least 40% of usable matches. Advice uses that character’s matchups when available; otherwise the pooled scope is stated.
Different characters can have different win rates and opponents. Read the character and game count alongside every comparison.
Frequency and the gap from your baseline help prioritise matchups without treating every low win rate as equally important.
Open Matchup ReportMatchups with fewer than 15 usable games are displayed but excluded from recommendations. Reaching 15 is a minimum rule, not a guarantee that a pattern is reliable.
Estimated games below baseline = (baseline win rate − matchup win rate) × matchup games, with rates expressed as fractions. A 60% baseline versus 40% over 20 games gives an estimated gap of 4 wins.
Opponent strength, repeated opponents and changes across sessions can influence the result. The gap is not a prediction of wins you will recover by practising.
Practice priorities use the estimated game gap rather than rating points. Rating changes also depend on the rating system and opponents; they are not a direct measure of a character-specific weakness.
Explore the returned leaderboard by region and character, then open a player to see the record behind a position.
Explore the leaderboardThe leaderboard shows Wavu’s community Glicko ratings. These values are not translated into official in-game rank names.
Rating deviation accompanies the rating. A lower deviation means a more certain estimate within the model, not necessarily a stronger player or a specific number of recent games.
Ratings are separate for each character. Different regional pools are not directly comparable. The player search filters the returned ranking rather than searching every TEKKEN account.
Match outcomes can identify a pattern worth reviewing. They do not reveal the inputs or decisions that produced it.
Back to your toolkitReplay records and ratings come from Wavu Wank. Source coverage and availability affect the report, and cached responses can delay changes.
The source used here does not provide individual attack, block or parry events. We cannot calculate your high, mid or low attack success or defensive effectiveness from match outcomes.
Use the report to pick a matchup and the in-game replay to investigate spacing, punishment and defensive decisions. The statistics do not establish which of those caused a loss.