Where players land on Paramo, how many are still alive five minutes later and how their team places, measured on public matches from the official PUBG API. Squad only: modes are never mixed.
Paramo, official map. Gold markers: kills recorded at each named place in 3 public squad matches. The plane is decoration.
Each square is 96 m of Paramo: the brighter, the more players landed there. Numbered squares had at least 30 landings and are judged below.
Level_DLevel_CThe busiest squares are where the fights start: the brightest ones on the map.
A zone is called above or below only beyond 3.29 standard errors: with hundreds of squares, a looser bar would label luck. Margins shown are 95%. 79 more squares had landings but fewer than 30: they are on the map only.
3 public squad matches on Paramo, 29 Oct – 2 Nov, picked at random by the PUBG API on Steam and read every day. It is a sample, not every match played.
Human players only: bots, bot-only training matches, custom games and modes that are not battle royale are left out. Squad, duo and solo are never mixed, because a squad wins against 25 teams and a solo player against 100.
Paramo is split into 32 × 32 squares of 96 m, from the coordinate extent in the PUBG API documentation (3.06 km per side). A landing is where a player touches the ground after the jump.